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Welcome to the Lonely Coast.

The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of civilization.

Pirates and slavers ply the southern storm-tossed waters while foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People. Deep within the forest, a narrow, rock-choked defile piled deep with shadow cuts through a nameless range of rugged, tree-shrouded hills birthing dark, fearsome legends of terrifying monsters and glittering, doom-laden treasures.

The perils of the Lonely Coast are legion and thus there is always a need for those with stout hearts and skill with blade and spell or for those merely hungry for glory to defend humanity’s most tenuous enclave.

Begin anew in the village of Swallowfeld

Named for the vast number of swallows nesting in the surrounding forest, Swallowfeld is a relatively quiet place. Protected by the garrison at Kerensa’s Hold the folk work hard in the field or nearby mines. Sir Talek Amear, Lord Warden of the Lonely Coast, has his seat at Swallowfeld.

The village is made up of many races, all working together to keep each other going to the next day.

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Black Age: Resurgence Hawkguy